Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Shane vincent · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I must say, I am one of the biggest fan of the life simulator section of the gaming industry, a big fan of Sims and BitLife, but I’ve noticed that these games are started to wear off off getting boring tasting corporate money too much. Let me see this. This is the greatest life game I’ve ever played in my life so amazing love the detail how much careers you can have. If I can give you advice as a fan of life sim please keep the updates make it pick updates. Keep adding new things if there are things that can add it would be including a politician update a mafia update the potential to be able to reverse age the potential to be able to transfer to your children without having to die I would improve the new weed update when I sell my stash I don’t get exactly the value so I just sell seeds that I buy from the dark web Or becoming a royal member of a royal family being a king or prince. I’m so sorry for the people that do not know this game. Exist.
Im a huge supporter of life simulation games and have been playing them for almost a decade. When I found this game I stopped playing any other life simulator games. The thing I like the most is that the developer seems to refuse to lock content behind a paywall unlike most other developers. The game is not perfect but when there is an issue or bug the developer fixes it within a timely manner and keeps their audience up to date with what is going on. I’m pretty sure it is only one developer and the game does not feel that way it feels as if there are multiple people working on it. I haven’t seen so much stuff to do in many different ways in any other game. I look forward to what this game will be in the future and continuing to play throughout the process.
I can tell you you didn’t try to make it exactly like Bitlife, because as you know we are all sick of Bitlife and their stupid cash money, so I found your game and I gave it a try. You have took consideration for diversity, and how we want it. But it could definitely use some work, I’m not hating but it really is all over the place, you could organize it a bit so that it will be easy to navigate. And I also die much faster than I tend to, bc of hospitalization which is annoying at times and I can’t get jobs or anything. And it would be great to add grandparents, cousin, etc. also we should be famous, do crimes, dealer, nba, wnba, etc… but so far you have done excellent as a solo developer. And no adds, bro you’re the best. Also if you were to ad adds only do it two times instead of nine times like Bitlife, and put ppl on membership and stuff like that. But not where you sound desperate like evb else.
Live an entire life. Every year, every choice, every consequence. Verdant is a deep text-based life simulation where you're born into a randoml...
| Name | Price | Type |
|---|---|---|
| Inheritance £250k | $1.99 | One-time |
| Inheritance £500k | $3.99 | One-time |
| Inheritance £1M | $5.99 | One-time |
| God Mode | $8.99 | One-time |
| Inheritance £5M | $9.99 | One-time |
| Verdant Premium | $11.99 | One-time |
| Inheritance £10M | $14.99 | One-time |