Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MCR Partners LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Still leaving 5 Stars as this game is a lot of fun but it is soooo hard to manage. I’m hard stuck in Regional I have one thing left to do and that’s develop 3 70 Overalls. I’m 2/3 and been 2/3 for like 6 in game years. Maxed out all my XP stuff, I’ve gotten 3 guys one 70 overall, a 69, and 68. They are all 25-29 age win every fight and quickly, I’m fighting them against good opponents, they are like 15-0 in my promotion and they all dropped overall the 70 is now 65 the 69 is 65 and the 68 is 67. Not sure what else to really do I don’t fight them when they have high damage. I think it’s might be the chin stat but it’s weird it goes down a lot when they win fast.
I enjoy the game and the concept. However, I don’t fully understand the progression. Each week I lose money, unless I put on a fight card. Well you only get so many points to scout talent (which you should be able to scout by weight classes, not just random) to sign them, and when your out of points you can’t scout. Am I supposed to have the same select few fighters fighting every week? That’s not very realistic. You should be able to scout as much as you want, not just based off some kind of point system. Now signing them will require money, but you should be able to scout as much as you want. Not everything should be behind a limited point system. There should be ways to make money other than just putting on fight cards as well. In the beginning you should be able to start off with enough fighters for a full fight card. (At least a main card of 5 fights) My first event for the tutorial was one fight. Even if I had enough points for two more fighters, that’s only two fights in the beginning. That’s ridiculous. And unrealistic. Like I said, I really enjoy the concept. I just feel there could be some quality of life improvements for the players. Would love to see some changes. Thanks guys.
This is an amazing concept and the most fun MMA management game I’ve played. The depth of the game is great, and I have already played for hours upon hours. I really enjoy building my MMA empire, developing fighters, making matchups, and watching the promotion grow over time. The main issue I have experienced so far is bugs and performance. I have currently reached Year 11, and the game speed has slowed down tremendously. At certain points, the game freezes completely, and I cannot continue playing. If the performance issues and freezing could be fixed, this would easily make the game much better. I also think there are a few features that would improve the experience even more. It would be helpful to have a reminder or notification system for fighters whose contracts are close to expiring, so managers can re-sign important fighters before losing them. Another great addition would be an overall rating next to each fighter, similar to Madden or NBA 2K, so it is easier to compare talent and put together the best possible matchups. Also seeing Fighter overall potential so that you don’t speed run younger stars to a title shot but they don’t develop properly. Also Including fighter hometowns, such as their city and state, would also add more realism and personality to the roster. Overall, this is a great game with a lot of potential. The concept is strong, the gameplay is addicting, and the management side is very enjoyable. With some bug fixes, smoother performance, and a few quality-of-life improvements, this could become one of the best MMA simulator games available.
The deepest MMA promotion simulator on mobile. Scout global talent, build rivalries, and promote championship fight nights. Build, manage, and grow y...
| Name | Price | Type |
|---|---|---|
| Cash Boost | $1.99 | One-time |
| Scouting and PR Aid | $1.99 | One-time |
| Staff Help | $1.99 | One-time |
| Customize Fighter Names | $2.99 | One-time |
| Bank Forgiveness | $3.99 | One-time |
| Total Increase - Best Deal | $3.99 | One-time |
| High Roller Cash Boost | $6.99 | One-time |
| Staff Reinforcements | $6.99 | One-time |
| Create Custom Fighters | $14.99 | One-time |