Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Westbits · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love the side scrolling breakout idea but a few reasons I stopped playing: - All the assets (bar, ball, bricks, etc) and fonts are absolutely tiny on my 6s. They should be doubled in size. - The bar doesn’t track 1:1 with the touch area. It’s accelerated and that makes it unintuitive. If you map the bar to the width of the drag area it would greatly increase the feel. - The drag area seems huge. It takes up 1/3 of the screen.
The concept is genius! The execution, however, is highly flawed. The left wall should bounce the ball further to get it back into the action, and a settings section should be added so you could turn down the sensitivity and maybe turn it down. The game is still awesome and I would buy it in a heartbeat if you put it up on Steam.
After having this game for a while, I notice it can use some changes. Needs to be more accurate/have less space on the bottom which does nothing for it/not start from the beginning each time and maybe more features to be fun like challenges/unlock-able areas/power ups. Now I like how it does not take up a lot of space, it's easy to pick up and play and it has not intrusive ads or is constantly pestering me for a review. It also hasn't gotten annoying yet. This game is pretty charming in its simplicity. It could have more potential, but it's already not bad.
Amazing combination of brick breaking and side scrolling gameplay with simple and super responsive controls. Best in class ball physics and beautifu...