Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fingerdance · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Add the biggest update ever change the age to 12+
I left a similar game due to a lack of focus on player satisfaction. Three Kingdoms has a better focus on the players with several opportunities for free swag every day. You can pay to improve your experience (I did spend some). Wars are fun, Conquest is another team focused event, and the Daily Hunt are all things that I like.
Same low summons rate... money pit. Don’t waste your money and time.
Summon HEROES from the Chinese THREE KINGDOMS era, lead them on the battlefield to match and blast a way out through the chaotic time of Han Dynasty -...
| Name | Price | Type |
|---|---|---|
| Equip Draw I | $1.99 | One-time |
| Biography Event I | $1.99 | One-time |
| Gold Package | $1.99 | One-time |
| Celebrate Pack II | $2.99 | One-time |
| Celebrate Pack III | $4.99 | One-time |
| Standard Month Card | $4.99 | One-time |
| New Feature III | $4.99 | One-time |
| Festival Pack IV | $9.99 | One-time |
| Premium Month Card | $14.99 | One-time |
| Day 2 Pack III | $19.99 | One-time |