Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Radical Bomb LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game has a simple but interesting enough storyline. You end up in the mines to save the day or perish (most likely multiple times). I don’t normally like text-based games but I did enjoy this game. The way the text pops up reminds reminds me webcomics; nice interface. Illustrations are a nice touch too. What I don’t like is a lot of decisions you make are based on what you dice you roll which are randomized, yet many times you don’t get a good roll— hence a poor outcome. It’s also pretty short. Neat mix of D&D style dice rolling and text-based RPG.
It everything has to be overly complicated and full of predatory systems. This was a nice adventure took me a few tries to get through was fun and refreshing. Look forward to more!
There’s a lot to like in The Mines of Immortia: good presentation, an engaging but not too serious writing style, and a fun mix of Choose Your Own Adventure style interactive fiction choice with the occasional randomness of the Powered by the Apocalypse skill check system. This game would also serve as a good demo for someone new to tabletop RPGs who wonders what a game of Dungeon World might be like. To the developer: this was a lot of fun! If you update this game or make another like it, please consider implementing the option for the player to save their progress. After my first few deaths I gave up on starting over all the way from the beginning. But this is a small issue in an otherwise enjoyable experience. To the mines!
Mines of Immortia is an Interactive Fiction game that leans heavily on the rules created for the tabletop role-playing game, Dungeon World. Play to fi...