Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Chris McFarland · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I understand pay walls but this game has too much features hidden behind a pay wall. The main two I have a problem with are the belssings and online co op being locked behind a pay wall. Without paying you can’t have more than 2 blessings, and paying gives you all of them. 2 things about this, if you don’t pay and only get 2 blessings it’s too little but if I pay and get all of them I feel that’s just makes the game too easy, it’s a really weird thing to lock behind a paywall and there’s some other weird things locked too. this paywall also completely destroys the point of the game, the point of the game is to collect cats that are scattered around a dungeon and it limits you to only 2…WHAT?! Why??. The online is another really not smart one to paywall, this just doesn't work unless you have a friend who would get it.(I wouldn’t do my friend like that) the game isn’t popular and i can’t imagine there’s a large player base always online looking for a team mate, so it’s one of those things that just hurts the game and makes the work it takes to implement multiplayer into a game not worth it.
I play both Tallowmere 1&2 for different reasons, but both are great if you just need a game to burn some time and are tired of the paywalls and in-app purchases and all the games that look and play like everything else. It’s fun, easy, but progressively not so easy. And the rewards are well balanced so that you’re not getting a ton of useless junk, but you’re not sucking for a long time with just a junky axe, either. I just wish Tallowemere would stop jerking my chain and owe up to her mischievous ways. It’s because of her that we have to go in these dank dungeons in the first place.
For context, I had not played either of these games until yesterday when I bought Tallowmere and Tallowmere 2 on a whim looking for yet another roguelike/lite to pass the time. I immediately fell in love with and lost 3 hours to playing the first entry! I’ll admit I was skeptical a “free to play” successor could improve on such a fun, unique approach to the genre. Thank goodness Tallowmere 2 takes everything I loved in the first game and pushes it to a level of polish that frankly should embarrass many larger studios. I played this game for an hour today with my son, him on an iPad mini and me on my iPhone and it worked perfectly. Even when I dropped out to answer a txt or call the game kept running without a hitch, made him the host, and allows me to rejoin! Very few games on iOS get this right so I was impressed by that alone but my gosh I’m just amazed at how bad I slept on these two beautiful, lovingly crafted games. Don’t be me, play it now!
Lady Tallowmere's kittens have been acting strange. Still, the dungeon's rituals must be carried out. Despite the unusual circumstances, how many room...
| Name | Price | Type |
|---|---|---|
| Core Supporter Pack | $4.99 | One-time |