Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Steve Robinson · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I liked playing the game and seeing Steve's CppCon presentation about it. Thanks, Steve. You cobtinue to amaze me.
As a diehard Tetris fan from an early age I’m always a sucker for any version I can get my hands on. The iOS version of this game is finicky with its controls, but once you get a feel for its sensitivity it’s quite playable. There are some basic features missing from the app which make it difficult to recommend, however. I know the developer is working on incorporating scoring, which is great and all, but I think it should take a backseat to one simple feature every game should have: the ability to pause the freaking game! I cannot stress this enough. The lack of ability to pause so that I can put down the game without sacrificing progress is maddening! I look forward to future updates and can only hope that a pause feature and maybe a menu screen are soon forthcoming.
Uncontrollable, Overreacts, moves too fast. It’ll only make you frustrated if not downright angry.
StackBlox is a simple block puzzle game. Blox drop from the top one-by-one. Move and rotate them to fit them together with minimal gaps. Complete r...