Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Matt Simpson · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I think that the game has an amazing concept and is generally very fun to play, however the selection of vehicles you can use is small and also put me off because of the payment system. If more boats were added and you could use in game currency to buy them, I think I would give the game 5 stars
I really like the concept of the game. Here are some things I personally think you should add. 1. Make so you can get boats by getting coins.
From a game developer like myself i’d like to say that i did enjoy playing this game, it’s colourful it’s got simple controls which is good, and the overall objective is self explanatory. All i’d say is maybe have some pick ups along the way that enable to boat you’re controlling to have guns that shoot through objects for 3 seconds for example, or have a boost power up that enable super speed for 3 seconds smashing through anything in its path, little additions like those are what makes a game more and more enjoyable, good work with the game! :D
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