Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗ginolabo Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game blew me away. I am having so much fun with it. I was not expecting it to be this good. If you like turn-based RPG’s then you will love this game. The battle system was a little confusing at first but just read the tutorials and play battles and you will get it in no time. I love the sound effects, the vibrations, music, beautiful artwork and animations. Great job! 👏 Thank you for making such a great game! You are awesome! 🙂❤️👍
At first it was rough but once you figure out the mechanics, it's hard to put down. I do have some major suggestions. (1) Fix the English translation, it's just not good. It makes the story and game mechanics hard to understand. (2) Add a volume slider for sound effects. The music is some of the best I've ever heard in a mobile game but it drowns out the battle sound effects. A separate sound slider for each would be preferred. (3) Have the mini-map mark where you've already visited or a path of where you last walked for maybe 3-5 spaces? It's way too easy to get lost. (4) Make the enemy weakness bar near the bottom of the screen, possibly above the player battle card box. The game relies SO MUCH on the weakness chart that it actually becomes a chore to look up and down constantly on the screen. Make it easier to look at when choosing cards by putting the weakness chart right next to the battle card selection. This will make the game easier to play. (5) Add vibrations to battle attacks. I think this would be a huge game changer. The phone vibrations in the menus are wonderful but if you added vibrations to battle moves, it would give more impact to the cool animations. The menu vibrations are so good that they make the battle feel less impactful since you don't "feel" the attacks. I hope you take my advice and create the ultimate game. Thank you!
This is a really neat rpg. English translation isn’t great and the gameplay mechanics are dense and and a little hard to understand. Neither is a problem for me. The most unique, fully fledged indie title i’ve played in a while.
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