Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗GameCoaster · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game really needs a better tutorial and game term encyclopedia. It’s lots of fun and not to greedy but I’ve spent tons of resource’s on things I had know idea what they do cause the only way to figure it out is through trial and error. I’m a pretty experienced gamer so I had good guesses but 2 weeks in and there is still stuff I bought that I have no idea what it does. There are some resource resets that you can use but of course they cost more resource and I’m not even sure I want to reset them. This almost had me give a 4 star rating but then I realized I’m still playing the game. Lol so guess it’s still fun even fumbling through it.
From the makers of Dungeon Maker comes another great game with a very different gameplay type, featuring more active gameplay. Also like Dungeon Maker though, there are a billion different stats and effects. Starting the game immediately takes you to the gameplay without explaining anything. Fortunately I muddled my way through to a victory first try, but people with less experience in games may struggle to understand what is happening. More tutorial info about items, rewards, and stats the first time through would be helpful, along with an encyclopedia for easy reference. Overall though, very good, definitely worth $5
I’m a general fan of Gamecoaster’s work and when this released I immediately checked it out. At the start it was a little rough around the edges, but nonetheless fun. In the two/three months it’s been out, they’ve streamlined the primary gameplay loop, made it more accessible, and have added a lot of fun additional content. Knowing the developers, I expect more changes and expansions over time and I look forward to the development processes. I expect quality of life improvements throughout the life of the game too. Honestly the only thing id appreciate is something that reduces the… animation cycle of the characters, but I’m here for the gameplay not the tame titillation. A game with an upfront cost and in-game purchases is usually a big no from me, and I don’t blame anyone for whom this is a deal breaker. But gameplay does unlock the purchasable content that is gameplay related, only cosmetics are truly locked behind purchases.
The new game of the developer ""GameCoaster"", who made Dungeon Maker and Dungeon Defense! A seemingly infinite stream of heroes invaded the dungeon...
| Name | Price | Type |
|---|---|---|
| Time Flow | $2.99 | One-time |
| Autonomy | $2.99 | One-time |
| Uniform Pack | $3.99 | One-time |
| Neo Package | $4.99 | One-time |
| Wedding Pack | $4.99 | One-time |
| Nurse Pack | $4.99 | One-time |
| Smelting Pack | $6.99 | One-time |
| Season Pass | $6.99 | One-time |
| Character Pass | $11.99 | One-time |
| Monster Pack | $19.99 | One-time |