Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fleon Labs · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I echo all the positive reviews of this fun game with unique gameplay mechanics. The card unlock/building scale seems fair as is the level-based match-making.The frustrating issue is the frequent loss in progress. As others have commented, and as the developer has acknowledged, there is a likelihood of progress (level, cards, and/or coins) being lost over the course of playing. I’ve played the latest updated version for the last two days and have had progress lost to the point of resetting my profile three times—in WiFi and cellular networks. Fortunately I haven’t spent any IAPs nor was I too far along (up to level 7). From other reviews, it appears the developer is actively trying to resolve the issue, but until then, I’ll need to hold off on investing any more time on this FUN game... so please find a fix!
Sheeping Around is a fantastic 2-Player game of strategy and attrition as you work to protect and feed your sheep before you call them home, or try to lure them away to be stolen. Your opponent works against you every step of the way. My only complaint with the game is that for the amount of time I can put into a game it’s a real bummer when a loss gives you absolutely no resources. Not even XP towards unlocking new cards to add to your deck for free. This means players who aren’t great at the game will always face an uphill climb to getting cards that might help them more. Players could always pay for in-game currency and buy new cards to add to the deck, but that model seems pretty busted. Especially when spending more than five minutes in a game that you lose feels so defeating that it always leaves me questioning if I even want to keep playing the game. An improved progression system, or even a small game completion reward would help keep that “one more game” mentality alive.
Update: thank you for the response devs! Ran into a couple of game breaking bugs but the devs comment below states they have been fixed server side. I have not run across them again. Currently lvl 13: The game has simple mechanics there is an element of bluffing that adds more depth to it. I’m noticing a trend of some decks being the more obvious bath to victory and if you come across an opponent with the same deck it’s a matter of luck-of-the-draw. Seems they are planning on more characters that will hopefully add variety to the play styles. I’m interested to see how higher levels will bring more advanced play. One thing I am worried about is the potential of “broken” decks at higher levels (ie decks that are always the winning strategy regardless of how many options there are) but I’ll have to wait and see. All in all a solid game. Note to devs: could it be possible to move the discard spot away from the bonus spot? I accidentally discarded a bonus card during a match. Perhaps discard could be a smaller area not next the field of play.
The pastures are green and the day is warm. Shepherd Hazel Woof is grazing her sheep peacefully. What could go wrong on this bright sunny day? Little...
| Name | Price | Type |
|---|---|---|
| Coins Starter Pack | $2.99 | One-time |
| Coins Mega Pack | $6.99 | One-time |