Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗byungpil Mun · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So much variety and customization. The traps are the best part — setting them off from a distance to debugging the enemy gives you a pretty sweet feeling. I think the flaw is that the 8 levels are too long for a roguelike. 8 levels is fine, but starting over to complete them can be annoying because completing even four levels takes a while. I think you should have the ability to start over from the fourth level if you made it there (but re-randomized of course) with your stuff. Then if you die again, you die. Crisp, pixel art and really fun tactical gameplay. That flaw is not enough to shy away. I still don’t see why this isn’t more popular, it’s incredible for what it gives you. A true gem.
Game itself is good and the devs fixed the bug quickly after I reported, changing my rating to 5/5. Nice turn based strategy game that you can pick up anything.
In SFD, you manage a party of adventurers attempting to reach the deepest depths of the Sigma Finite Dungeon. Can you defeat the Lich King Raeleus and...