Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pixel Dash Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I always liked this game and was pleased to see it on the App Store but since the controls can be more precise I wanted to use my Xbox controller. In the controller menu it shows the button layout, and it’s basically like how I’d want it to be (triggers being gas/break etc.) but when I connect the controller and start the game somehow the controls are all messed up, B is gas and the attacks and the weapon selection are BOTH on the d-pad and all this other nonsense and there’s no way to change the control layout, that makes no sense to me considering the control layout in the menus look correctly mapped. I’ve started to play and gave up in frustration multiple times already trying to somehow make the controls work but it’s basically broken. I also tried it on my backbone and had the same control mapping issues. Both my apps are up to date and I’m lost on what to do to fix it, am I missing something obvious or is this a known bug that you guys are working on or something? Any feedback would be really helpful. Again, big fan of the game would like to play more but with the gamepad control mapping issues it makes it hard. Thanks!
Man idk what is up with all these comments but ppl are tripping. This game is great and a lot like a modern road rash. It can get just as chaotic. It’s nice that it has different kinds of missions and task and a skill tree. It randomizes each okay through for different turns and enemies. Weapons are wild neat and can be brutal. The 30 frames per second is no longer an issue when you go to the options and switch to 60 frames. The controls on staying on the road are no longer an issue when you go to options and turn on road assist. I had zero issues going off the road unless it was MY own fault. I also noticed it has game pad support but haven’t tested that just yet. Great game that’s worth your time and money.
Edit: The devs basically fixed the 30 fps issue I mentioned below. They also added another graphics mode (Best) that brings the game much closer to the console versions with smoother animations and other enhancements. This is now a super solid port of the original game. Nice job and thanks! First off, I just want to say that this is not as bad as the other reviews had stated. Now let’s get specific. I played this on a 2020 iPad Pro with a PS4 controller. Positives This game showed correct prompts for the PS4 controller which is always nice. The devs made this a free to try game, which is a really great model that I wish was more common, especially when compared to free to play. There are some graphics options so that lower end devices can be better accommodated. Performance There is a 30 fps cap that seems to be pretty consistent on my iPad Pro. I didn’t notice much of a performance difference when going from Low to Ultra. There are actually less stutters than I experienced when playing this game on the XBox One due to the stronger CPU in these high end iPads. Graphics This is a mobile port that has general accommodations made for much less performant devices, so expect low resolutions, very short draw distances, and far fewer key frames in most of the animations, etc. I would probably play this on low, just because there wasn’t a big difference between ultra and low, but low would probably help with thermals over a longer play session. Negatives (Feedback for the Developers) I love that you ported this over to mobile, since this is one of my favorite games (I played tons of Road Rash 64 when I was little). However, the 30 fps cap is real bummer. First Descenders comes out with their port having a 30 fps cap and now your game has it. Here is my way of thinking about it. Similar to PC games, mobile games have to run on a huge number of devices, but yet, we almost never get comprehensive options like PC’s get, and that’s a shame. So here’s my wish list for a much better experience. A framerate toggle that contains the following minimum options, 30, 40 (for Pro Motion), 60, Unlocked. We’d also need a framerate counter to see which is appropriate on our devices. A resolution selector that is separate from other graphics presets would also be nice. I always prefer a low resolution with a high framerate vs the other way around. Thanks again for porting this game over though, it’s still a lot of fun as is. PS: Could you do a Series X & S optimized version on the XBox?
Lead a motorcycle gang on an epic journey across the country in a brutal driving combat road rage adventure! Road Redemption is an action racing game...
| Name | Price | Type |
|---|---|---|
| Moto soldier | $0.99 | One-time |
| Xp Tier 1 | $0.99 | One-time |
| Chopper | $0.99 | One-time |
| Bravisco CC9 | $1.99 | One-time |
| XP Tier 2 | $2.99 | One-time |
| Snow Blower 5000 | $2.99 | One-time |
| XP Tier 3 | $4.99 | One-time |
| Full Game | $4.99 | One-time |
| Golden Jet | $5.99 | One-time |
| Elijah Price | $6.99 | One-time |