Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗PONIX LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game has become something I always want to play. The grind is incredibly rewarding and there are always some mysteries to solve, like what am I supposed to do with this broccoli? Or how do I unlock the master blacksmith who’s lost his memory? Or how do I find the guy to get me into the Owner’s Club? Or why do the dark anteaters take 0 damage? Anyway, it’s fun and you should download it. I’ve spent money on it and I almost never do that. Now the flaws: 1. There needs to be a way to contact the dev for bugs. Either Discord or in-game ticketing system. I don’t think the quest rewards for stats are working. Fishing is not increasing my luck and buying Prosperina with gems is not working. I would also love a way to talk to other players when I hit roadblocks. 2. The banner ads really don’t bother me at all, but I would likely pay for their removal.
I did get an old school satisfaction as the game rewards those who explore with chest tucked away in the corners of the map. Even low lvl nobody enemies have a chance to drop valuable items (although minuscule chances). Many npc hint at hidden items or offer trades as almost every resource is wanted somewhere in the game and good to hoard. Getting pets and summoning them as minions are nice. I do wish there was a map and a system to keep track of all the traders and npc/ misc items that want your resources as there seems to be more than 30 of them and it’s hard to remember locations and amounts and names. Also even if it’s a paid item they should include an auto-equip feature, you reset to lvl1 a lot and equipment still has lvl requirements so you’ll end up re-equipping often so it gets a little tedious (maybe go off which item is favored when dealing with two items of the same lvl or a menu you tell exactly what items to equip when lvling up)
This game does not play the same way as this developer's first two Re: games but it's got the same retro graphics and high level of quality. And it's not completely different from Re:Level1&2 ... Play long enough and you'll be starting from level 1 again (and again). In my opinion the penalty for losing is small, so playing this is a pretty relaxed experience. Trying to get a rare monster to join me brings back flashbacks of Pokemon Mystery Dungeon (that's a good thing). The game flow changes a lot once I've reached level 50 a couple times, and I'm not unlocking new places so often, but it's not bad at all. There is still certainly a lot to do at that point.
Re:END is a laid-back, top-down solo-mode RPG, that feels like those great MMOs from the good old days, RE:END features simple smartphone controls and...
| Name | Price | Type |
|---|---|---|
| crystal 10 | $0.99 | One-time |
| crystal 55 | $4.99 | One-time |
| crystal 180 | $14.99 | One-time |
| crystal 500 | $29.99 | One-time |
| crystal 1200 | $59.99 | One-time |
| crystal 3000 | $118.99 | One-time |