Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Leonard Menchiari · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really like the game! However there is some Dow side for the Police it’s to much money to get police units in when Riot forces are moving in. And when I get a lot of police force when the rioters start throwing objected or moving they fall back and I lose ground and falls all the way back especially when I’m close to clearing them out. Also I would like new updates like riots in the USA like new maps and new forces maybe for police you can add vehicles and Riot people can have different people. Other wise it’s a fine game just needs new updates and improvement
I enjoy the game a lot. I love the art style and the intent of the game to show you both sides of the story when it comes to major riots. I also love the historical scenarios that it walks you through. BUT it feels like whenever I try spawning units in at times they either just run away or just don’t do much. The little tutorial doesn’t really help either since I went along with Tactical and Ranged spam since that’s what seems like the power play but yet I still have to use assault just so the tactical units will actually move up. The only thing that needs to be fixed is the unit behavior and movements.
My biggest grind with this is that sometimes the cost of police or rioters are too high and I can’t get enough people in. In the example of rioters, sometimes non-violent rioters cost way too much and so do the media so I can’t get enough support. Then when I do get people in they leave immediately and don’t do anything so I waste points trying to keep the police away. Other times I get really close to the police line and then all the rioters pull all the way back to my line or retreat because a tear gas canister was shot at them. In the example of the police, sometimes I get tactical units in and they don’t move far enough even though I’m backing them up with assault units. And sometimes when I have my back against the wall and I spam tactical units they don’t even get to the rioters and leave immediately, these guys are trained in fighting and pushing back rioters, not fleeing. And the violent or assault units always leave when I could win right then and there, I spam 2 assault or violent rioters/police and as they get to the others line, they flee, why? Because a reporter from the other side showed up. This game is fun, it just needs improvements here and there.
RI0T’s creator, Leonard Menchiari, experienced rioting first-hand at the NoTAV protests in Italy as well as several other around Europe between 2012 a...