Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Charged Monkey · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Gutted the game, rated it five stars so more would see. No longer can you buy gems for a recovery, company is too worried about you paying for no ads or to watch the ads rather than letting you use in game currency to continue. Makes the game harder, longer and keeps you stuck at one point unless you want to pay or watch 1 minute ads. Great game otherwise, not worth to put much time into anymore.
Won’t lie, I didn’t have high expectations of this game as it was some random find on the App Store. I’m actually enjoying it though. I haven’t found a pay to win wall yet, so that’s always nice. I’m sure it’s coming though as every single icon on the Home Screen is some form of pay to win. I’ll cross that path when I get there though. I think some of my only gripes are the lack of maxing on skills. I might get to max 2 skills each time I play a map. We get a total of 5. I feel like the EXP rates need to be increased. At least 3 out of the 5 should be able to be maxed during gameplay, especially because the gold rush feels impossible to actually win. Also, every time an ad pops up, when I return to the game, my game volume is gone. I end up having to restart the game to get my volume back. Nothing big, just a slight annoyance. Overall though, it’s fun and different. I’ll keep playing it!
To start, I love the game. The art is cute, it plays smoothly, very fun. I would’ve given it 5 stars if that was where it ended. However. The game seems poorly optimized specifically during load up and login. Hit and miss whether I can even get the game running - slow connection errors (I’m on my home WiFi and connection is 100%). During play the game did crash (again slow connection error) which resulted in having to replay a level (once I got the game to login again). Second, lesser issue: ad button overload. Every screen has buttons to watch ads for this or that. Many placed right where your finger is during play that when it suddenly cuts to a level up screen or otherwise you accidentally hit those buttons, and once the ad starts there’s no way to back out, and the ads are long. Normally I’d just quit and reopen the app, but again, hit or miss if it’ll get running again properly. I’ve yet to get it going today after playing it for hours last night. It’s a fun, cute game, and it’s addictive. But optimization is BAD. And the ad buttons are poorly placed to make you accidentally click them, which is lame - I’ll watch an ad if I choose to, no need to force accidental ad clicks on long unskippable ads.
Dive into “Pocket Necro”, a dynamic action-packed RPG game set in a whimsical modern-day fantasy world. Your mission? To crush the demonic hordes and...