Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Erik Hinterbichler · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Almost as fun as original Moon Patrol... BUT, as far as I can tell, you never run out of lives!! ...that causes you to be less competitive! I hope you guys add a ‘3 lives and you’re out’ (unless u reach target) trigger to the game.
Can you give us the option to jump by just taping the screen. Leave the swapping to move forth and backwards, but make it jump by taping. This will make it more true to the original. Also, add mfi controller support?
This game is similar to the old arcade game Moon Patrol, only not nearly as fun. The biggest problem: when you swipe upward with your left thumb to jump over craters, the angle of your swipe can make the vehicle change speed and direction in the air, causing your vehicle to land in a crater that you should have jumped successfully, or get hit by a bomb that should have missed.
Pluto Patrol is an homage to the arcade classic Moon Patrol, one of the greatest games of all time. Navigate your space buggy across the harsh and des...