Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nocturne Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Overall an amazing idea but there are some bugs that I’ve encountered. Sometimes my racks will sell weed when I’m trying to store it for hot tips even though there’s no dealer there. Also with the laundry sometimes my driver goes and doesn’t drop the money off, drives back to the racks, and then drives to the laundry again for it to trigger the drop off. Might just be me but who knows. I think the game has amazing potential and is a fun thing to play when bored, just needs some minor tune ups.
Love the game, seems really well made. Just a couple of suggestions. Please make it so you can zoom out further and still see all your properties. Make it so dryers select different products to dry when buying, like farms. Also would love farms to be able to change crop types without selling and rebuilding. A little confused on the benefits of drivers over the transport building, and transport trucks from the building should be traceable on the map. Sorry I know a lot of recommendations just think the game has a lot of potential. Thanks!
I’m really liking this game so far even given the newer development feeling. Updates are coming out regularly which is awesome, and the updates are actual in-game improvements that honestly improve QOL. Of course, there are some changes/improvements I wouldn’t mind seeing in later releases: Driver route management: I think a route planner like a transportation company has would be hugely beneficial. I’m currently tracking my created driver routes in a spreadsheet with destinations and what they’re set to transport (I love making spreadsheets, but would rather have info in game). Overall driver management: being able to see in the employee list what activity the driver is completing at that moment. Currently, when you ask a driver for a job update, they tell you a timeframe of completion, but not the actual activity. Improved financial view: I know the focus of the game isn’t meant to be only managing finances, and not even break down every financial decision/impact you have (you’re selling drugs..) but maybe a more granular view of the day by day, instead of a 3 day and 7 day view. Of course a day in game is only a minute in real time, but some deeper view would make this aspect a lot more integrated into game decisions. Overall, I’m really enjoying the game and the recent updates have been great improvements to playability. I look forward to future ones! Recommend? Yes
Run the streets. Build an empire. On a REAL-WORLD map. Plug drops you into the game on an actual map of your city — grow it, move it, deal it, and la...
| Name | Price | Type |
|---|---|---|
| Farm Upgrade 1 | $0.99 | One-time |
| Distribution I | $0.99 | One-time |
| Discretion I | $0.99 | One-time |
| Dryer Upgrade 1 | $0.99 | One-time |
| Driver Upgrade 1 | $0.99 | One-time |
| Lab Boost I | $0.99 | One-time |
| Production Speed I | $0.99 | One-time |
| Dryer Upgrade 2 | $2.99 | One-time |
| Clean Money - $10K | $4.99 | One-time |
| Clean Money - $50K | $12.99 | One-time |