Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Swagdragon LTD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love playing this on long car rides and waits, but my only complaint is that there is no customization. I know you likely never plan to touch this game again, but would a color wheel hurt? Or even skins or something similar? Maybe even just one you can draw on to make a cute pair. That’s all, Ik it’s unlikely anyone sees this but just know you did good on the game!
I played this game for 10 minutes, but I really can’t see myself playing it for more than that. It is a fun game, with easy to use controls, but the lack of challenge and variety of obstacles makes it a fun time from 5-10 at most.
This game already has a fun core gameplay loop: dodge the obstacles while your two particles swing back and forth. The mechanic that they gravitate back to the middle can lead to some very fun gameplay, but the obstacles don’t have enough variety/components to let it reach its full potential. Additionally, the game unexpectedly crashes occasionally. But this game is still really good in my opinion, but needs bug fixing updates and a obstacle variety update.
Help the particles escape through this infinite field of evil rectangles.