Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗John Paul Grigsby · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Really neat concept and idea -- a bit slow to walk around, but this is a cool idea! It reminds me of a early to mid 90's Playstation, Music Video. Think the early CGI VHS "The Minds Eye" and "Beyond the Minds Eye", as early VR. Its really cool and the music is great, too!
It’s challenging but fun. The graphics are amazing and the music is great too. It’s good for just relaxing but also good if you’re up for a challenge.
Amazing graphics and concept. Never seen anything like it! The music is a perfect compliment to the game
PALINGENESIS is a music video game. The album by GRIGS unfolds as a series of interactive animated worlds, with each environment built around a differ...