Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗SPECTRUM48 LIMITED · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is simple yet challenging, and makes you think how can I complete this level more efficiently. The ability to make your own levels without any extra cost is rarely seen anymore, on top of that it includes the ability to publish and share your levels. You can even save them to come back later and continue where you left off. The player and creator community is an amazing experience a great mix of just enough competitiveness while maintaining being helpful to each other. The developer is also active in the community and listens to players. Overall you will not be disappointed by this game; the level creation will you playing even after you’ve completed the game.
It’s refreshing to find a fresh puzzler with a new, unique mechanic. It’s a great game, very inventive so far. It’s not the best puzzle game I’ve played (Id rate Yankai’s Peak as better) but really really good. I’ve pretty much played all of them that I can find. It’s free but I wish I could pay $2-3 to turn off the ads. :( They aren’t super obtrusive but they are there. I typically delete a game immediately if it shows me ads but this game is engaging enough I’m still playing. They also waited an appropriate amount of time to ask me to review it (I’ve played maybe 40 levels) so kudos to them.
The game has good potential and I have uploaded 57 levels so far, but sometimes I can’t and the blue upload button turns gray and when I tap it, it says slow mode activated. I have no clue what that is or how to get rid of it. I have to RESTART the WHOLE game (and sometimes it doesn’t even work) just to remove the slow mode thingy. Because of this, my level gets deleted and I had to restart it from memory. So why not put it in the save thingy? You might ask, well it just saves the name, not the level, so the save thingy is USELESS!!!!! And now, I don’t know if there’s a limit or something, but I can’t upload a certain level. (I tried 3 times. Still didn’t work.) I put it in the save thingy just in case, and made a new level. This time, it said the same slow mode thing as before, so I just gave up. After this thing, I’m not playing OCO until you fix those things and take away the terrible slow mode thing that I don’t want to explain again. (Please?)
“OCO is an exceptionally clever one-touch puzzle-platformer” 8/10 Pocket Gamer “Gloriously addictive and intelligent puzzles” 8/10 Touch Arcade Imme...
| Name | Price | Type |
|---|---|---|
| NO ADS | $0.00 | One-time |
| x 5000 bits | $0.99 | One-time |
| x 2000 bits | $0.99 | One-time |
| Remove ads | $1.99 | One-time |
| x 8000 bits | $2.99 | One-time |
| OCO pro | $2.99 | One-time |
| x 30000 bits | $4.99 | One-time |
| x 100000 bits | $9.99 | One-time |