Number Tiles Jumper

Vera Klintseva · iOS

Number Tiles Jumper

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Number Tiles Jumper screenshot 1Number Tiles Jumper screenshot 2Number Tiles Jumper screenshot 3Number Tiles Jumper screenshot 4Number Tiles Jumper screenshot 5Number Tiles Jumper screenshot 6Number Tiles Jumper screenshot 7Number Tiles Jumper screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Number Tiles Jumper Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.1 ★(28)

Rating Distribution

4.1
★★★★☆
28 reviews
5
21%
4
0%
3
4%
2
0%
1
75%

Top Countries

🇺🇸 US🇦🇺 AU🇬🇧 GB
Reviews (3)▼
★★★★★Unique Pouros3/28/2020
good

If you have empty cells just turn on your internet. It has ads but developers

★★★☆☆floorcabbage3/25/2020
Only works with WiFi/cell data

At first it gave me only blank tiles but after I turned on the WiFi the actual game worked. Kinda annoying because now there is a ad after every round. The actual game is alright though

★☆☆☆☆EonGaming3/25/2020
Game Unfinished and Unplayable

Game is literally one level (“level 0”) long, all tiles are white–and everything for that matter, excluding the background’s black void, is white–the tiles also contain no value, you need 0 points to “complete” the level and when you get to the finish line the game crashes about half of the time.

Version History (4)▼
1.34/6/2020
1.23/31/2020
1.13/24/2020
1.03/18/2020
Available In (90 Countries)▼
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY
Supported Languages (1)▼
English
App Details▼

Jump and land on the most valuable platforms. Score the required number of points to complete levels. Mind the holes and negative blocks! The more l...

iOS App ID
1496498538
Content Rating
4+
Min OS
10.0
Size
155.0 MB
In-App Purchases
Yes
Publisher
Vera Klintseva

In-App Purchases (1)

NamePriceType
No Ads$1.99One-time