Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Untapped · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
As others have said, it’s laggy and has significant issues with interplay between the players. It occasionally ignores shots, or scores them as landing where they were not aimed. It also doesn’t tell you when you’ve lost - you just keep waiting for the other player to shoot. You have to cycle to the other screen to find out that you lost, and even then, it normally shows their final shot as missing the target. Finally, the ranking system is ridiculous. According to the rankings, after playing only 21 games (16 of which I lost), I’m ranked in the Top 10 players. Not even the top 10 percent (which would have been hard enough to believe), but the Top 10 players. Unless there are only 11 players, ...
Very laggy game. A lot of bugs. It won't tell you won, just said that some sort of error happened. That doesn't say you lost, just keep playing and waiting. If you won, it won't count as complete game and won't count in your achievements. Etc. A lot of bugs! Plus it's very slow... Also there should a way to penalize those, who stopped playing at the very last shot because they obviously loosing. They stay like that for days and there is nothing to do. I have 14 games like that hanging in the air, because opponents are obviously loosing and simply stopped playing because of that...
This is a great rendition of the venerable Battleship game of my childhood. A good addition would be to allow some different variations, such as getting to shoot only the number of shots relative to the number of ships you have left. So if you have three ships left you get to shoot myself out of three for your turn.
Naval Warfare is a classic strategy board game. It uses Game Center Turn-based multiplayer system. It is easy to pick up and instantly engaging. The g...
| Name | Price | Type |
|---|---|---|
| Atlantic Fleet | $0.99 | One-time |
| Indian Fleet | $0.99 | One-time |
| Arctic Fleet | $0.99 | One-time |
| Pacific Fleet | $0.99 | One-time |
| All Fleets | $2.99 | One-time |
| Ad-Free Naval Warfare | $2.99 | One-time |