Million Lords: World Conquest

Million Victories · iOS

Million Lords: World Conquest

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Million Lords: World Conquest screenshot 1Million Lords: World Conquest screenshot 2Million Lords: World Conquest screenshot 3Million Lords: World Conquest screenshot 4Million Lords: World Conquest screenshot 5Million Lords: World Conquest screenshot 6Million Lords: World Conquest screenshot 7Million Lords: World Conquest screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Million Lords: World Conquest Make?

Monthly Revenue
$200.0K
Annualized estimate
$2.4M
Per Download
$10.00

Platform Performance

🍎iOS
Revenue
$200.0K
Downloads
20.0K
Rating
4.5 ★(7,397)

Rating Distribution

4.5
★★★★★
7,397 reviews
5
7%
4
1%
3
3%
2
11%
1
77%

Top Countries

🇺🇸 US🇫🇷 FR🇩🇪 DE
Reviews (3)▼
★★★★☆Kountry4Liph5/10/2023
Great start!

So far I am really enjoying this game. It’s fun, we’ll balanced, and offers a lot to explore. I do have so ideas for the dev team though. I’d like to be able to see more of an enemy’s stats. Maybe a way to do that is to have a specialized scouting party that can scout only Main Cities, and then have a longer delay on how often you can use that scouting party. The details would include total forces, total city count, and the other stats from equipment and the like. Another change would be the ability to abandon the cities in an area that you aren’t operating in. This can open areas up to others in that area. Lastly, the fact that I can’t attack someone’s cities if they haven’t been on in a while is frustrating. I have multiple enemies around me that haven’t been online in a while (or at least that what I assume) and the game tell me that my troops aren’t motivated to attack that city. Maybe there should be some kind of way to allow the cities to be taken over, but still preserve the idle player’s progression by moving them to a different location? It’s just frustrating to be surrounded by 20+ cities that you can’t attack. Other than that, the game is a blast. Going to war against other players and strategizing in the heat of the moment is exciting and a little bit addictive!

★★★★★kyking112/8/2020
Game play

This game is very fair and doesn’t require you to spend money at all. While you can spend money to get ahead some it won’t be the difference between being first or last. You can really only buy your way up to top 50ish and that’s if you throw lots and lots of money which I think is fair because you can buy your troops they die over and over u til yo I get into the top percent of the game. Then you can no longer buy them back with gems. You can earn 50 gems a day through 2 daily quests and every 2 hours if you watch a ad you can get 10 gems. You can get them fairly easy and if you save them up you can use them to buy weapon experts that auto switch between defensive, offensive, and production gear to help you out. You can do it all manually too if you’d like. I’ve been apart of the game for a couple months now and with every season there’s a big reset and everyone’s level one again which is great because if you’re not doing so well, oh well reset and try again next season. The only thing I would recommend to the developers is to maybe implement a larger area around each city that kinda turns a color like some other war games when you occupy a territory. Or make each clan have the ability to design a unique castle of sorts like we do with characters. Just something to make it a little easier to differentiate between people and clans! Thank you for the great work on the app, I’m excited for future updates!

★★★★★Nairobi2469/16/2019
Great game, but needs work

First off the guild system needs a major overhaul including a map or some sort of tracking as to where the cities are. Second, adding chain links to city taking. I have seen people attack on the other side of the map. Guilds could be a part of this attack links of nearby cities like the scouts. Make them have to expand outwards and not just be able to attack this one tile out in the middle of nowhere. Third, the main city function. Due to this game you are not able to incapacitate your enemy for long before they just start throwing a lot of small numbers in random areas. It creates a ripple especially with the fact that you can only hit a certain amount of cities before they become “too weak”. And if you can’t attack the main city, then why does it have a defense stat??? Seems kinda redundant. Guild chat is also kinda buggy as well as multiple troop function bugs like them disappearing without reason. Ill send a troop to attack a city and they will just be gone, no report, nothing. Overall a good game and would really like to see it developed but right now, it’s just to forgiving with people being surrounded and what not.

Version History (193)▼
5.14.101/26/2026
5.14.91/16/2026
5.14.81/14/2026
5.14.712/17/2025
5.14.612/9/2025
5.14.512/3/2025
5.14.411/24/2025
5.14.311/17/2025
5.14.211/3/2025
5.14.110/30/2025
Available In (115 Countries)▼
🇻🇳 Vietnam🇵🇭 Philippines🇨🇦 Canada🇬🇧 United Kingdom🇺🇸 United States🇦🇺 Australia🇨🇳 China🇫🇷 France🇩🇪 Germany🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇭 BH🇨🇾 CY🇲🇹 MT🇷🇸 RS🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)▼
English
App Details▼

Million Lords is a strategy MMO unlike any other with an emphasis on the art of war and real-time conquest! Play in solo or with your friends, meet o...

iOS App ID
1290392434
Content Rating
9+
Min OS
15.0
Size
643.8 MB
In-App Purchases
Yes
Publisher
Million Victories
Fr

In-App Purchases (10)

NamePriceType
Starter Bundle$2.99One-time
Handful of Sapphires$2.99One-time
Welcome Pack$4.99One-time
Bag of Sapphires$5.99One-time
Rookie Pack$6.99One-time
Season Bundle ROG (Monthly)$8.99Monthly
Sack of Sapphires$9.99One-time
Princes' Bundle$9.99One-time
Power Bundle$14.99One-time
Chest of Sapphires$19.99One-time