Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Neuromotion Inc · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’m extremely disappointed with my experience with Mightier. My child signed up for what was advertised as a 14-day free trial of their emotional regulation app. Unfortunately, the trial was not canceled in time, and without any additional confirmation or clear secondary authorization, I was charged $350 and sent the full equipment package — which I did not want and did not knowingly agree to purchase. When I contacted customer service immediately to request a refund and return the equipment, I was told that their 90-day return policy only applies to customers who purchase the product outright at checkout — not to families whose free trial converts automatically into a full purchase if not canceled. This policy feels misleading and predatory. A “free trial” that converts into a $350 charge with equipment shipment — especially when initiated by a child — should come with clearer safeguards, confirmation steps, or at minimum the same return protections offered to direct purchasers. While the concept behind the program may be helpful for some families, I strongly encourage parents to read every detail carefully and understand that if you do not cancel the trial in time, you may be locked into a very expensive purchase with limited refund options. I hope the company reconsiders this policy and adds more transparent protections for families.
The Mightier app's game-like nature is initially appealing to children, but the shallow content quickly leads to disinterest. The parental customization features seem promising, yet they don't translate into a varied experience, with the game content appearing the same for all users. A significant flaw is that the heart rate band, crucial for the breathing exercises, can be taken off mid-game without consequence, defeating the purpose of the biofeedback. This gives the impression that the app is more for parents who want to feel good about the screen time their children are consuming than an effective therapeutic tool. It’s expensive per month as well, but the app doesn’t even seem to get updates with lots of areas coming soon that probably will never come… It’s scores a 10/10 as a concept, but a 3/10 for execution, unfortunately.
Please read this developers! I use this a lot and it helps me calm down but i have to keep calming down because everytime i get just a smidge over the blue zone the red zone comes rushing down to meet the blue zone and i have to calm down all the time. I wish there was a good way to change your personal settings to be less sensitive. I know its supposed to learn you and change that way but i do mightier everyday and it never has changed! It just gets more sensitive the more i play! Other than that it works great and i would recommend it!
PLEASE NOTE! While Mightier is free to download, a Mightier Membership is required. Find out more at Mightier.com Mightier helps children (ages 6 - 1...