Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗CAPCOM · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So, the only thing that’s keeping this from a five star review is that this version removed a lot of content and butchered some of the gameplay mechanics from the original live gacha version that people have already restored in the PC version via mods (& and it’s going to be a while before people figure out how to port these mods to the mobile versions). My other gripe is that unlike the PC version you can’t map the pause button on a controller
This is how mobile games used to be (and should be again). No MTX, no constant interstitial ads… just buy and play. Period, end of sentence. And more than that, this game is a fantastic example of how developers can support always-online games that are reaching EOL. Beyond the (insane) bang-for-your-buck that you get with this game in terms of the depth of playable content, it’s also a great “theme park” of sorts for longtime MegaMan fans. There’s characters from every era of the MegaMan franchise from the classic NES games all the way to ZX and Star Force. The weapons are mostly new-ish, and perhaps that’s what I would have liked to see more of - more weapons making a return from the original games. And while you *do* see a few like the Storm Tornado and the Ray Splasher implemented as weapon modifiers and once-per-stage skills, there’s plenty of room for improvement. The combat is fun and fluid, the movement is good, and the litany of different character and gear combinations makes for what’s already been hours upon hours of fun for me. It’s a great game in its own right and doubly so if you’re already a fan of the MegaMan franchise. Well worth every penny.
First of all, I’d like to commend Capcom for converting an end-of-service gacha into a premium title. There are no micro transactions or in-app purchases and everything in the game is grindable. For fans of Megaman, this game is a treat! There are dozens(100+ I think) characters to unlock each with their own skill sets. Dozens more weapons to mix and match to fully customize your toon to your playstyle. The only thing really holding this back is the lack of cloud saves. This is a game where collecting and unlocking things is the main goal and it hurts knowing you can’t play between devices or transfer that data to a new device when you inevitably have to replace your current one.
■■ Caution ■■ Please check the "Regarding Purchases" and "Supported Devices" notices below before purchasing or using the app. --- Game Introduction...