Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Naji Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I highly suggest this game. It’s so amazing and has amounted to so much gameplay. The developers have been staying active with this game and keep updating it, which is really fun and I’m so glad they do that. Also, the only annoying ads you’ll experience will be if you want to continue your family’s reign or start a custom life. Of course, it isn’t perfect. Something I find annoying is the education system. I want my people to be educated, right? So, I click on one and give them a mentor, but I have to check the mentor’s stats to see if they are smart enough. Then, each year, I come back to click the study harder button three times! It’s really frustrating and unnecessary, especially because there is way more than one child (usually). I think it would be more convenient if the children learned normally about as well as if they studied harder, and if the study harder button was gone. Then, I would only come back every three years or so to assign educations and switch to different courses on the kids who finished their courses. I also wish there was more action and conflict. There doesn’t have to be, but why don’t other countries offer you an alliance? At least, this hasn’t happened in experience. Also, I think if someone has a trait that makes them angrier or more violent, then conflict should maybe occur (schemes?) and the other person will argue to you about what to do. I think that the victims traits should change how they react (ex. A forgiving person might not want you to punish the assailant that much). Also, I wish there was more action within the court. Maybe one of your nobles invites you to a party? Or you get the option to host an archery 🏹 competition to make people like you more? Overall, this game is awesome 👏. I highly suggest it.
Make another and definitely make an option to be able to buy the entire game for 20 bucks. This game is really nice and I think you guys can improve on it greatly, making the UI for example, easier to navigate would be amazing. More shortcuts to get some more things would be nice as well as having the surrounding kingdoms I have a little bit more designed to them and making it easier to start War would be great or freedom and choices would be great, but also more consequences as well as more independent actions from other characters affecting you. Making the mentorship system more easy to navigate and also being able to repeat without you having to spam the button for them to study hard would be appreciated when your Lord’s fertile. Lol Also, the game does have a crash problem which needs to be addressed. It will randomly crash after playing for so many turns. I think this is an amazing game for a mobile game and blows many other games out of the water and I’m really excited to see what you guys do with it!
I literally have 30 plus generations in this game, it’s amazing, the detail, it’s very well put together and I have been following the Reddit updates all the way through. I love it. That being said, the worst thing that could have happened, happened. There is now a cap/limit the development of provinces. Spend a few thousand gold to receive 25 gold yearly, once you have so many provinces you have to give them away and make vassals, by then the amount of troops and money you make from that province is now a fraction of what little you were making. Previously I could sink 5 million gold into developing a province and that location would produce 20 thousand per year. Severely disabiling the limiting the ability and freedom of the player to be an actual king/emperor. Now the development of any new provinces is embarrassing compared to the ones I’ve built previously, please correct this, I wanted to continue and complete this game, the limitations in developing my territories stunt motivation.
Embark on a captivating journey through the annals of history in "Medieval Life," an immersive and strategic mobile game for iOS that puts you in the...
| Name | Price | Type |
|---|---|---|
| 80 Gems | $0.99 | One-time |
| 500 Gems | $4.99 | One-time |
| Ad Free Base Game | $4.99 | One-time |
| 1200 Gems | $9.99 | One-time |
| 2500 Gems | $19.99 | One-time |
| 6500 Gems | $49.99 | One-time |