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How Much Does Medieval: Defense & Conquest Make?
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Reviews (3)▼
I’ve had this game for over a month now. It’s definitely a solid game for playing against waves of enemies with your own upgradable armies. Though it can be as simple or complicated as you wish it to be. In reality there’s not too much needed to progress through the storyline. Which makes it appealing to younger audiences who may desire this style of game (or adults trying to encourage this genre onto the children in their lives). But it still allows for certain styles or flair to combat and general gameplay. Pros and cons: it’s a solid game with decent graphics and scratches that medieval combat itch when I’m away from my cpu. It is engaging with different ways to earn gold and a generous way to earn diamonds (in game purchasable currency) that’s directly tied to game progress. And one part that sets this company apart from others is their choice of ad placement. All of the ads are optional except when defending the waves of attackers for gold. Every three to five waves has an advertisement. The rest of them are optional with worthwhile rewards for watching them. The cons are that it can be overly simple with gameplay after the first island (maybe allow access to different troop types that we see from the enemy side? Or use archer and ballista mechanics for the enemy side to increase difficulty? Would love to see more freedom of creativity from the devs) the graphics and troop movement could be better polished and updated (not a big deal personally. But when enemy troops walk over their wall when defending an attack it’s not the best for imersion) other than that I’m looking forward to continuing to play this game. Thank you devs for the hard work you’ve put in already and I hope that y’all get the opportunity to update the game and expand upon it
This game as a concept is wonderful. I enjoy the combination of ideas and elements that meld very harmoniously into this game. There are some issues I’ve been finding as I’ve progressed though. The biggest problem for me is that if I forget to actually swipe the app out of my background and instead just go to the homepage, the bank no longer collects me any money. I’m at a point where I need the banks idle money to even progress, which would be fine if it functioned properly. The second issue I’m having is the function of the castle. I’m just building gray block after gray block and nothing else seems to happen. Wish it actually turned into something or brought a different aspect to my kingdom/shops. The final thing I wish would be adjusted is the repetitiveness of waves and saving up to overtake the next village. Maybe a sort of function where we attack a pre determined defense where strategy of classes is involved instead of just barging forward with the strongest troop I have. I really hope to see this game progress though, the potential is totally here.
Don’t often do I rate software on the App Store but had to in this instance. The game is created by a single individual who truly values their craft. Music? Check. Gameplay? Check. Artwork? Check. Secrets and mysteries to uncover? You already know. Just bought the starter pack and can’t wait to play more. Just keep up the fantastic work Dev! Edit: I’m changing my review to 3 stars due to the fact the screen is not optimized for newer iPhone models. For instance, the upper left hand corner where the coin icon is located is cut off. Also, I can only see my inventory for stone, both of the other resources are cut out because that is where the speaker is located on the iPhone 12. Please fix this to make the gameplay screen fit correctly. Right now it just seems clunky. Once this is fixed, back to 5 stars. Edit: the format is no biggie. This game is great!!!
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Unique mix of wave tower defense, war strategy, idle game, and kingdom management warrior game - all created by me as a single developer. Discord: ht...