Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Rocky Hong · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The fact that there are no instructions makes the game more interesting, as you figure out what each color magnet does. Some propel you backwards, pull you in, teleport you, grab you and turn your direction, etc. The levels start off very easy but as you progress they get very challenging, to the point where you might die over 250 times trying to pass the same level. I passed all 80 levels (3 worlds in the beginning, and the bonus "Black" world in the end) in about 3 days. Some levels take a lot of patience as they deal with the need of extreme accuracy in order to pass, but if you fail try again. Immediate success is not the point of the game, but perseverance and determination to work towards your end goal is the core message in this game. Good Luck! ****Tip****: if you find yourself stuck on a level, take an hour break to regroup and then try again. Also, if your not passing, try doing things DIFFERENTLY the next time you try.
All the levels were challenging and fun, except for one of the bonus levels, the music was awesome, but what really made the game for me was all the message-filled text, features, and animations you get after you beat the first 60 levels. Some people say that there should have been more of a tutorial, but discovering what everything did when being placed into an new environment really made the game interesting and kept me hooked because I was discovering new things. Besides, they do give you a crucial tip: activate the cyan magnet while the block is tangent to the circle it would make with the magnet to curve in a perfect circle. This game was really addicting; I played the whole thing, start to finish, the moment I downloaded it. I only wish I could experience it for the first time again.
I played this game a few years ago on my computer and I became obsessed with it, I loved everything from the simple but challenging gameplay to the soundtrack. The levels start off easy as CAKE🍰 but then it starts to get pretty difficult and with that even more rewarding! I think the stars system added even more to the challenge, I managed to get all of them in the 80 levels and I felt pretty good about it B) Seriously, I was really happy to find out this game was brought to mobile devices. Please give it a try, play a few levels and you'll be hooked before you know it. It's an amazing and well done game with a really sweet message. I wouldn't want to spoil anything so just play through to the end, it'll be worth it.
*Require iPhone 4 or newer, iPad 2 or newer. Magnetized is an abstract physics puzzle game, total 80 levels! Touch your screen to active the power of...