Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Virtualcoma · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Its a unique take on GPS type games (especially since this actually has somewhat of a story with quests) but keep it mind that it overall still needs work. The dice rolling should work as can actual roll (or something like Baldur’s Gate 3 may work better) There should be a tutorial on how to do some actions, like equipping weapons and armor as I had to just figure it out myself.
This game is still in its early stages but is quite enjoyable. The story is developing nicely and if you like rpgs it has an old-school looter vibe that works for a gps-rpg. The developers are responsive to feedback, and seem to genuinely enjoy interacting with the community. It’s a great game if you enjoy being on the ground floor of a new project and want to help manifest a better experience through playing and reporting.
I would like to enjoy this game but it is so unpolished, it should still be in Beta. When an NPC says “here take these for your trouble “ and you get nothing, there is something fundamentally wrong with the coding. I would have opted for no voice dialogue over AI with no inflection. This would have lowered the size of the file. The D20 is too ambitious. It should click and roll not have to be dragged to simulate physics. Plus it’s redundant to have an opponent reply “No” when you fail a roll just to give you a repeat attempt at the same roll. The action meter during combat is either broken or too confusing. If you’re opting into a dice style RPG, change it to opposed D10 rolls to make it fast combat. Maybe shift over to it’s predecessor, Or-a if you want a GeoRPG and don’t mind pixels.
Description: Immerse yourself in the enchanting world of LootQuest, where the boundaries between fantasy and reality blur. Embark on a quest like no...
| Name | Price | Type |
|---|---|---|
| Starter Bundle | $0.99 | One-time |
| 300 Soulshards | $1.99 | One-time |
| Adventurer Bundle | $1.99 | One-time |
| LQ Base Plan (Monthly) | $2.99 | Monthly |
| 750 Soulshards | $3.99 | One-time |
| 600 Soulshards | $3.99 | One-time |
| 1250 Soulshards | $8.99 | One-time |
| 1750 Soulshards | $8.99 | One-time |
| 2600 Soulshards | $17.99 | One-time |
| 4050 Soulshards | $24.99 | One-time |