Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Vitor Pereira Silva · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I noticed a couple things that need to be fixed, mainly small things. 1) some of the screens do not have cancel buttons or return buttons, for example the arena, meaning once you enter you either reload the app or go through it potentially getting you killed 2) the task creator said it can only have 7 tasks you can make I only have 4 and I’m trying to make a new daily one for meals and I’m not able too. Lastly a question, is there a way to make things more difficult or are just stuck at the same difficulty, or is it like after leveling up so far then you can choose to increase difficulty? I’m fairly new to the app and just getting started, so I’m just trying to get some answers
Levelite is a gamified habit app that turns your routine into an RPG. Earn XP, level up, unlock achievements, and evolve your character by completing...
| Name | Price | Type |
|---|---|---|
| 4 Gems | $0.99 | One-time |
| 21 Gems | $1.99 | One-time |
| 42 Gems | $2.99 | One-time |
| Levelite Premium Weekly | $2.99 | Weekly |
| 84 Gems | $4.99 | One-time |
| Levelite Premium Monthly | $7.99 | Monthly |
| Levelite Premium Year | $59.99 | Yearly |