Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Vi-King co.,ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Nothing spectacular or memorable. Despite its appearance and name, it plays more like a game of Whack-A-Mole than any RPG I've ever played.
The monsters do not attack back and you always kill then in one hit along with no story at all. Literately no challenge or point in this game at all. I'm not even saying it's too easy. Easy would imply a difficulty. There is no way to lose or gain something for playing faster or better. Nothing.
You slide your finger around to kill monsters who spawn about a second after. Only so many can fill the screen (around 6) at once. You earn exp based on the monster that randomly spawn; monsters spawn based on your level. When you level up a few levels you earn a new magic ability which is pretty much a new animation. No damage counters, No penalties, and the game is (like I said before) EXACTLY WHAT IT SAYS
▼Special Thanks 「piposozai http://piposozai.blog76.fc2.com/」 「Mr. Bubble http://mrbubblewand.wordpress.com/」 「EXALT http://www37.atwiki.jp/exsozai/」...