Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nghia La · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s obvious that the android/google OS is their primary focus. It feels like the iOS version is treated as a +1 in terms of how the Devs lack any real concern with the iOS player experience. We’re behind a few updates, We don’t have access to previous and ongoing content/events, slow response to bug fixes, and an overall lack of quality control. I do in fact enjoy this game which is why these issues are that much more frustrating especially when I’ve made in game purchases which are an investment towards growing my characters to be more competitive. But we’re currently being handicapped. Please fix the lack of concern for us, iOS consumers.
This game is great but doesn’t have a fast forward mechanic and not a lot of awesome side quests so I play once in a blue moo.
I enjoy a good idle based game and this is it with a mix of action. Been playing for a few days and have to say it’s been pretty fun. Ads get annoying so I bought the no ads and my experience is much more enjoyable. Lol
The story is set in a future where evil monsters come to Earth and put humanity into a horrible disaster. By fighting against endless waves of hordes...