Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Happy Dream · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Game is good but they keep showing they want you buy all the time that’s not good but game is ok
I love this game! Been playing for over a month now, and feel I’m into mid-stage of the game. Here’s what I love: - Differentiated and obtainable heroes. You truly need each hero in the game at some point in the progression, regardless of rarity. - Appropriate scarcity of common resources. You need gold and hero shards to level heroes, and you get both through natural gameplay. However, you won’t get enough gold to level max all your heroes - you have to be strategic about who gets what and when, allowing you to truly customize the experience. - Gems and skill variability. Gems help you further enhance your heroes. The skills in the gems vary greatly and you get to equip a lot of them. Being able to fuse lower rarity gems into higher rarity ones is perfect for progressing in the game. For players that dont mind an occassional spend, I do recommend purchasing the permanent ad removal. Otherwise, the game is certainly F2P. What I would love to see: - When ancient treasures came out, you could use gems to purchase spins and eventually obtain a Mythic summon. After the most recent update, that went away. Can you bring the ability to spin using gems back? I felt the 900 to spin 10x was appropriate. - Expansion of hero skills beyond level 25. Perhaps heroes can class up at later stages (after stage 50?) - Higher rarity/quantity prizes as you go further in Mystic Realm. - The inclusion of shards to eventually star up or obtain Mythic summons The feedback (to me) is evidence that you’ve got a great game going here. Excited to see it grow!
Overall okay, not sure how this is an idle game. Game is buggy, unbalanced mechanics, the tedious grinding is very slow, UI needs improvement so it’s less tappy. Adding an autoplay or skip features would lessen the pain.
[Idle Tower Defense] Guard the Kingdom [Hero Synergy] Strategy Decides Victory [Diverse Stages] Battles Against Orcs [Game Background] In that distan...
| Name | Price | Type |
|---|---|---|
| Game Gift Pack 1 | $0.99 | One-time |
| Game Gift Pack 3 | $2.99 | One-time |
| Game Gift Pack 4 | $3.99 | One-time |
| Game Gift Pack 5 | $4.99 | One-time |
| Game Gift Pack 6 | $5.99 | One-time |
| Game Gift Pack 10 | $9.99 | One-time |
| Game Gift Pack 20 | $19.99 | One-time |
| Game Gift Pack 25 | $24.99 | One-time |
| Game Gift Pack 30 | $29.99 | One-time |
| Game Gift Pack 40 | $39.99 | One-time |