Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sajyd Mounib · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love the mechanics there simple but challenging and with all the upgrades you can get ur unbeatable and the drip oh boy don’t need to say a thing bout that
Okay I do have to admit that this is a good game… BUT WHY DID YOU FIX MY GLITCH i literally had infinite dashes and was planning to get #1 with the glitch AND YOU DECIDED TO FIX IT I guess its fine tho
Mechanics are great and it is a fun game There are some things that would improve this game One for some reason my double dash doesn’t work all the time and I don’t know if that’s because it’s on a timer or a glitch Two it would be nice to be able to just tap It would also be nice to have a joy stick and a jump button
(Early Access) Kill Dash is a fast paced infinite dash killer taking place in a cyberpunk environment. A horde of demons has made their way to earth...
| Name | Price | Type |
|---|---|---|
| Yellow outfit | $1.99 | One-time |
| Green outfit | $1.99 | One-time |
| Red outfit | $1.99 | One-time |
| 2000 orbs | $2.99 | One-time |
| Cyberpunk outfit | $3.99 | One-time |
| 5000 orbs | $4.99 | One-time |
| 15000 orbs | $11.99 | One-time |
| 30000 orbs | $17.99 | One-time |