Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Oguz Tecimer · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game and if there were one thing I would praise about it are the missions and the main game, but the bosses I can’t give the same praise. Number 1: the first boss please give it a tutorial when I started playing I got stuck on in it for like 15 minutes figuring out what to do number 2: the bosses were fine until there dodges went up to 50. At that point it just became aggravating because when you died you had to watch a ad to do it again unless you did 3 missions again… and again… and again… then it just gets annoying. Number 3: the timing you have to be almost perfect to hit them without accidentally missing the game is just very difficult which I love from a game but there’s a line of difficulty when it’s fine or just straight up activating. My suggestion is to make a difficulty chooser normal and easy easy for the people who are more casual and normal for the normal more difficult gameplay. Final thing before finishing this is id like to see different colors with different mechanics added in maybe like a purple that has 3 hit points or something like that. In conclusion this game is really good, just some things I’d like to see be changed .
So for some reason when the black thing becomes white it won’t let me attack them and I die and the game keeps glitching out so it makes me attack randomly I just got the purple belt and it’s gonna take me a while to get a two handed sword because I need to save up for 200 coins just to open it and get something else and I was about to get a 14 combo of coins but I was about to attack something and the thing is White but I died and I was so close to finishing a second of my task to get the purple black belt And it just makes it more difficult because all of the glitches The game is fun and all but there are some bugs Hopefully you see this because you need to fix it I played this game for a long time and I have never seen bugs like these please fix these bugs I love the game but it’s kind of difficult because the bugs I really hope you fix these so I can get the black and purple belt and can you at least lower the prices of the chest because 200 it kind of takes a while when you download the game again so I was wondering if you could put it to 180 if you make it to that it’s going to be more easier for a lot of players who just started and be easier for the players to get weapons for certain task hopefully you do this you are probably not but it is worth a shot please fix these and I may be a purple belt but it’s kind of difficult having to kill 10 or 13 Red and greens please don’t overstimulate the game it’s hard for a lot of people who are purple belt not all of them but some of them
This game has multiple levels of difficulty and I’d wager most honest players can’t reach higher than the first 4-5 belt colors (levels). The game is challenging and unless you play perfectly, it’s very difficult to move up. If you enjoy being challenged, this is a great game. I’d like to see an addition where you earn the ability to continue fighting if you make a mistake rather than just being instantly killed. One idea I have is to add something like the boss fights for when a normal enemy catches you “stunned.” That would provide player with the chance to not loss mission progress, especially if they are close to achieving a goal. Also, the duplicate system should have some sort of reward/return, such as a partial refund of coins spent or a free gift/item after X number of duplicates. I got 3 duplicates in my first 10 items, which are very poor odds that will only get worse as game time progresses.
The hero of the casual stick-man games is returning. A fight game with endless waves of ninja enemies hordes that will test your brawl and survival sk...
| Name | Price | Type |
|---|---|---|
| Order of the Sun | $0.99 | One-time |
| Draqian Greatsword | $0.99 | One-time |
| Oblivion | $0.99 | One-time |
| Crescent | $0.99 | One-time |
| Amorphous | $0.99 | One-time |
| Royal Spear | $0.99 | One-time |
| Flaming Wrath | $0.99 | One-time |
| Claws of Draq'i | $0.99 | One-time |
| 1000 Coins | $1.99 | One-time |
| Coin Doubler | $2.99 | One-time |