Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Shenzhen Xingran Huyu Network Technology Co., Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
因为动漫来玩的这个游戏,怎么说呢,游戏本身确实有点太氪了,虽然不如那些国战型的手游,不氪金的玩家可能要耐得住诱惑,耐得住卡图的难受,新区刚开放几乎是几天就更新一个新东西,新东西一出基本都是拉开战力差距的玩意或者要氪的,对于中氪微氪的玩家来说,这游戏氪金带来的优越感还是有点差强人意,除非你是重氪型的消费超过5000的那种。游戏内容的话我觉得策划不是很有经验的那种感觉,氪金礼包很多很多,但我觉得很多礼包都有点抠搜,花钱就算了给的也是很少。游戏的很多机制及英雄角色的机制设计的不好,还是有待提高。
刚玩两天,说说真实体验,游戏内关键的红将获取难度太大,或者说抽卡卷太少,进度会很慢可能部分人玩不下去,但游戏还是很有意思的,希望策划老师能够多给些福利,游戏内玩法搭配很多,玩法体验感不错,游戏还有不少发展空间,利用好ip做出小效果,还是希望能给新手玩家多点福利,更能留住玩家,尽量保证到平民玩家也能在一定时间肝度下获得红卡
角色方面我比较满意,王林、李慕婉这些经典人物辨识度都在,不是那种随便换个名字的套皮角色。技能和法宝如果能继续贴合原著设定,比如天逆珠、法宝、禁制这些内容多做一点,原著粉会更有代入感。
《仙逆:战天道》是正版授权Roguelike策略手游。游戏深度复刻原著剧情,将随机奇遇与策略构筑完美融合,邀您在熟悉的修真世界中,重启逆天改命的全新冒险! 在这里,您可招募各宗门天才修士,激活独特的“羁绊”系统。告别无脑堆砌,每一次阵容搭配都是对战术深度的考验。随着天道挑战难度激增,唯有运筹帷幄,方...