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How Much Does Mission Chief Fire Fighter 911 Make?
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Reviews (3)โผ
Hello, I am writing to share my thoughts about the game. It has an excellent concept and does a great job making you feel like a real 911 operator, especially with the realistic-style CAD. My main concern is the progression system. It is very time-consuming and difficult to advance when playing solo. This becomes more noticeable after reaching the station cap, where building costs increase significantly. At that point, the most effective way to progress is by joining an alliance and sending units to calls generated by more experienced players. I believe the game would benefit from a more accessible progression system so that new players can continue advancing without losing interest. Thank you for reading my review and I hope whoever sees this forwards it to the development team for consideration.
At first I seen an ad for this game and Iโve tried many games before and thought what would it hurt to try this one. Well so far Iโve actually enjoyed this game. There are a few cons to this game but it also has its pros. The cons would be that this is not a fast paced game it takes forever to build things and hire people for your different agencies. Another thing is some slight laggy loading with slower internet, this game will drain your internet. The pros throughout the time with this game is the small things, like real world map which vehicles travel actual roads, no matter if they are apart of the community you live in or wherever your agencies are built. It takes real time into hand of how long it takes for vehicles to get to calls. There is so many good things with this game but itโs too much to say in a review so download it and find out yourself if you like it or not.
Been playing this for a while now and absolutely love it! One suggestion I have is to possibly in the future add station move ups. Example, many fire departments in real life do station move ups. How it would work: Say an engine is assigned to a call for an amount of time, that area where the station is will lack a response time for calls in the area that the station serves. So in game we would have the option to send any apparatus of our choice to that station to cover the apparatus that is at a call. Then when the engine is down with its call, the game would release the apparatus that was covering the station and return it back to that apparatusโs station. To keep people from having 10 units moved up to one station, there would be a limit. The limit would be how ever many units that station can hold. For example, if that station only has the number 2 level, and only one apparatus is at a call of the 2 apparatus that is at that station, then only one apparatus would be allowed to cover that station. Same thing with over level stations. Letโs say 2/4 of the units at a certain station is there at the station, then two other units can be moved up to cover that station until itโs 4/4.
Version History (4)โผ
Available In (112 Countries)โผ
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App Detailsโผ
Experience the excitement of an emergency call dispatcher at your finger tips! Create your own dispatch center and choose where in the world your fire...