Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Flavio Valceschini · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Forced ads on the very first moving upgrade, coupled with $6 to permanently remove ads on a small idle indie game is a terrible first impression… remove the forced ads and I’ll reconsider the rating
Living the game so far. My only complaint is that it takes a little too long to prestige the first time.
Loving this game so far, but I’ve never had an idle game overheat my phone to the point of charging being disabled until it cools down. Some optimization is desperately needed.
Idle Deepcore is a pixel-art idle mining game about digging from the surface all the way down to the planet's molten core — and beyond, into orbit. T...
| Name | Price | Type |
|---|---|---|
| 10 Quantum Crystals | $0.99 | One-time |
| 60 Quantum Crystals | $4.99 | One-time |
| Supporter Pack | $5.99 | One-time |
| 140 Quantum Crystals | $9.99 | One-time |
| 400 Quantum Crystals | $24.99 | One-time |