Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Davide Iadeluca · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I was searching for haptic games in the Games app on my iPhone and found this game. When I viewed it on the app store and looked at the accessibility features it supports, I noticed Voiceover was one of those features. Then, when I read the description, I said to myself, "I'm downloading this!" As a totally blind iPhone user, I find this game EXTREMELY accessible to play! I've seen similar arcade-style games of this type before, but they weren't very accessible. I LOVE how the haptics are used in this game! I can't wait to see what new updates will be added to it! Five stars from me!
Pulsefield is a haptic minefield game. Drag your finger across a blank screen to find an invisible goal — guided only by what you feel. A smooth, ste...
| Name | Price | Type |
|---|---|---|
| 5 Lives | $1.99 | One-time |
| 10 Lives | $4.99 | One-time |
| 20 Lives | $7.99 | One-time |
| 50 Lives | $12.99 | One-time |