Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Marc Holzenbein · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The extra challenges are really not necessary. I stopped at stage 30, it doesn’t matter how much I ‘progress’ if you’re challenge finger swiping gimmick is too OP.
The new challenge mechanic for each boss is unnecessary. I played the version before and after this update, and it completely changes your concept. It no longer is a “healing simulator.” I paid to support the original version but would like to see this adjustment removed.
This game is not an MMO. It is a Raid healing simulator. Also Shields in the game are broken. You character will have 120 shield and one hit from a mob that does 10 damage will take all shield away. But all in all it is an ok game. Wish the devs would enjoy their game and play it. Major overlook!
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| Name | Price | Type |
|---|---|---|
| Remove Advertisement | $1.99 | One-time |