Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗XTEN Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Your game is so very frustrating to play. The visuals look good, but there are so many things with this game that make it increasingly frustrating. Whenever I get the ball, even close to their defensive third, the speed of the defender 100% of the time overtakes the ball carrier and steals the ball. Whenever a defender gets near my ball carrier and I turn or move to avoid him, they always get in the perfect position to steal the ball.. And whenever they get into my defensive third and I get close to try and steal the ball, they always retain it. Anna can score. My defender speed with the Help defender never reacts the way there’s does. So what? Invariably happens is that their help defenders are always more alert than mine even if the ratings of my players are higher than theirs. It is a frustrating game to play because it always seems weighted against me. So when I want to just enjoy a fun game, it turns into an exercise in futility. I really wish you would have. The players gameplay more accurately reflect with their ratings are compared to the other teams. I really wish that every time a defender from the other team gets near, there is no way to maneuver around their defender this game has so much potential, but it’s frustrating. And it makes it worse because in order to even get many players that are quality, you have to spend real money. I beg you, please update the game so that it it feels like you have a chance against the defense that always puts itself in the perfect position no matter what you do.
In my opinion, this game can surpass many top football games such as fc mobile or dls. However, in the process of experiencing the game, I am still not satisfied with the quality of the game. The store is defective and I can't buy any other players outside the market. Moreover, the game needs to improve the speed of the player. The player who holds the ball always runs slower than the defender and only takes a few seconds to lose the ball. Finally, when I play the guest account, the game tells me to switch the account to keep it safe. But when I log out of the guest account, I don't see the account backup part. In the end, I lost that account and had to start over. UFL is a very good game and I haven't even played Efootball for a while to experience this game. I hope the game publisher will improve and upgrade the game regularly, tactics, and gameplay of the players to achieve the best effect. Thank you!
The game is fine like you might enjoy however there are certain things that are not good/really dumb. My striker with 95 pace got caught up by a defender with 62 pace, no idea how. Changing direction after receiving a pass is punishing beyond belief, dribbling is bad is not even worth it, and the controls are just weird. There have been many times where i wanted to make a pass but either it didn’t register and my player comes to a stop or it passes it somewhere i didn’t not want. There are many more issues I have but these are the main annoying areas. One final thing I understand this is a mobile game and it will suffer from mobile game monetizing but this is supposed to be “UFL - Free To Play, Fair To Play” the game is it not? So then why am I getting a popup to buy packs and players before even playing my first match? that doesn’t seem fair at all. If it was just like the PC version of the game where packs are only for skins/upgrades to player that you then unlock in gameplay sure but dude me being able to buy Valverde and Raphina for $50 even if the pack weight is boosted is not FAIR. I’m very disappointed UFL Team, you broke the whole concept of your game.
Experience the next generation of football gaming right on your mobile device! UFL is the soccer simulation that puts your talent to the ultimate test...
| Name | Price | Type |
|---|---|---|
| LP Basic Bundle | $1.19 | One-time |
| Chain Offer Step 2 (small) | $1.99 | One-time |
| First Goal Pack | $1.99 | One-time |
| Your First Goalkeeper | $2.99 | One-time |
| LP Plus Bundle | $4.99 | One-time |
| Welcome Pack | $4.99 | One-time |
| Collector’s Starter Pack | $4.99 | One-time |
| Champion Pack | $9.99 | One-time |
| Star Pass | $9.99 | One-time |
| Elite Pack | $19.99 | One-time |