Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Heseri Games Inc · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a pretty cool game. The physics are simple yet smooth. I’ve got to the point where I’m bored of the progression and I’m trying to find stunts and alt routes (not crossing the finish line, just staying on the same map). It would be cool if more things changed when you get to the next universe, most importantly the maps. They could be somehow reversed or just reskinned. And it would be really cool if the car could keep getting faster, like why not? I don’t want a second handling upgrade I want to land at the end after bombing the second jump. Anyway TLDR: it’s ight for a week
I’ll say it’s a fun concept for a time-waster, the main issue I have is with the controls and function of some of the features. Starting with the controls, they are way too sensitive and small to operate the car well. A micrometer shift in any direction will make the car go haywire, which is very annoying especially with a run-ending obstacle like a lake being in the way at the start. The main 2 functions that clash in my playthroughs are the slingshot and the car itself. Not sure if it’s random per person, but my map generated with the lake as the starting part. After upgrading the slingshot to the Golden Sling, I found it more difficult to get to the bridge over the lake, which made my sling upgrades more of a debuff than an upgrade. So upgrading the car helps me traverse the map more, but the controls are not stable at all, and upgrading the sling gives me more of a speed boost, but is a negative when the map layout is obstacle-heavy. Other than those two points, the game is in an alright state. I mean it’s no masterpiece (and I don’t believe it’s intended to be) but it’s fun to just kill time with, as long as it stays fun and doesn’t become an annoyance. If the controls were based on tapping certain parts of the screen and the sling would provide more of a boost to skip parts of the map like an aerial boost, the game would make more sense and would keep people hooked longer.
It’s not a great game, but it was OK. Something to do which didn’t take a lot of brain power while I listened to my audiobooks. I made the mistake of purchasing the option of removing ads. Unfortunately the creator of the app was not sophisticated enough to ensure ads were not continually forced on me. So I continued to get ads forced on me which frustrated me to the point I just deleted the app. I requested a refund through Apple and unfortunately, they have become a bit unethical and do not feel it’s an issue for us to be paying for services which are not provided. Bottom line don’t waste your money. I would recommend the app creator work a little harder to make sure their functions work. I would recommend Apple be less unethical. As a decades long Apple user it’s really disheartening to see the company going in that direction. The direction of $4.99 being more important than maintaining a loyal customer.
Build a better car with every run. Earn cash, upgrade parts, and push your distance record with satisfying, simple gameplay and strategic upgrading de...
| Name | Price | Type |
|---|---|---|
| Small Gem Pack | $2.99 | One-time |
| Remove Ads | $4.99 | One-time |
| Starter Pack | $6.99 | One-time |
| Medium Gem Pack | $6.99 | One-time |
| Double Rockets | $9.99 | One-time |
| Large gem pack | $14.99 | One-time |
| XLarge gem pack | $19.99 | One-time |
| XXLarge gem pack | $25.99 | One-time |
| XXXLarge gem pack | $29.99 | One-time |