Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗SCOOPS YAZILIM LIMITED SIRKETI · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The bar that tracks the bricks destroyed is noticeably taking longer to fill. Whereas I used to max the bar out by the second run I don’t even have 3 teams by the end of the obstacle course. The layout of the obstacle course is now ridiculous as well. How are you going to put a negative boost trap right at the collection point when the developers know you won’t have more than two or three soldiers running? Really really really disappointed. This was one of the first games of this sort that I downloaded and I LOVED it until now. Unless this is corrected, this one is gonna hit the hay.
Play this everyday after work, and I think I’m sitting on 30,000 some gems with nothing to spend them on. Easy solution is to have some type of permanent upgrade for the heroes, or even upgrades to range, fire rate etc. for the actual wheel. Just some thoughts. Would like to see something else to work towards or additional heroes
Well, this game is fun. But it’s money hungry. That’s all they care about and I can tell. When I tried to press an “X” on an advertisement at the bottom of my screen, it then tried to make me pay automatically and immediately, but luckily my phone stopped it, so I didn’t have to pay a whole $10 to “stop ads”. The overall game is fun but to actually have fun and get by levels easier without getting aggravated that you don’t have enough money, is not possible without paying. And on the pass you get keys as a reward. Seems good right? No. You have to have keys to get rewards already anyways, so what the heck is that there for? I just got disinterested in this game not even 24 hours later, not because it’s boring, but because I realized I can’t play it without internet and I’d have to pay to play decently. Don’t download this app, enjoy your day!
Spin the wheel, aim at road objects, and watch as unique characters dash towards your target! Upgrade your characters with in-game coins and conquer f...
| Name | Price | Type |
|---|---|---|
| Era Offer | $1.49 | One-time |
| 10 Energy | $1.99 | One-time |
| 1000 Gem | $2.99 | One-time |
| Vip Offer 5 | $4.99 | One-time |
| 40 Energy | $4.99 | One-time |
| NoAds | $5.99 | One-time |
| Hero Offer | $6.99 | One-time |
| Energy Card | $8.99 | One-time |
| Fortune Pass | $9.99 | One-time |
| 125 Energy | $14.99 | One-time |