Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Supereo LTD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Hi Ben, I just started playing KnightBound and wanted to share some feedback! The tutorial was hands down the most fun and interesting part of the entire game for me. Saving the princess completely hooked me, and that dark scene right before you exit the tutorial where the King (the princess's father) takes his sword, and taps your shoulders to praise and dub you a true knight was incredible. Ending it right after that felt like a massive cliffhanger. It was really jarring to transition from that awesome narrative story campaign straight into a sandbox-only daily quest game format. I know you are currently a solo developer, but if KnightBound becomes successful enough for you to hire a team, do you plan on creating the rest of the whole story mode and pick up where we left off? It would be amazing if future updates let us continue that specific storyline and we complete the whole campaign rather than just doing sandbox quests. You built a fantastic foundation in that intro and the whole game! Keep up the great work!
Update: My Daily quests deleted themselves before I could do more than one of them and now I have a 20 hour timer… Update 2: Daily quests continue to remove themselves before I can do more than 1 per day. Capping my gem access to farming exclusively. So far the game is very promising. Some minor details can be forgiven considering the early stages but I wanna put a couple suggestions. A bed in your lil house. Better pathing through the mob zones (cemetery and goblin camps), more advanced details in those zones (cemetery has maybe a church whether it become a dungeon or just detail, camps in goblin zone or even some banners maybe), the tavern maybe some more npcs, the mobs sorta gank/jump you a lot which is not unbearable but can be annoying when facing 20+ mobs already. Proficiency/levelling system I really like a lot. And as far as the “special” characters I would suggest a way to not put them in your face as much. You get to the “select your character” and well you could guess most people tap on the far right… just for it to be a paid for character. Thats a heavy vibe kill. Your intro is your hook. Find a way to introduce them later maybe? Maybe they become the tavern npcs and they trade out seating as you play different ones? The game can only go up from here. Youve got this. Game really does have potential.
I was highly pumped for this game. Dark Fantasy is a highly enjoyable aesthetic. This game seemed to nail it. Up my first load i was concerned about the policy and lack of privacy that is given to people who play this game. I agreed to the most private terms possibly, although who nows where my personal data is now. When loading in the game I was impressed with the combat, and the mission with the princess was quite plain and the enemies didn’t seem to have any specific theme or sense of being there, it was still enjoyable. However I was deeply disappointed when the cutscenes rolled and I realized this game was completely AI Generated, atleast the cutscenes, but the entire game would make sense too based on the artstyle shown. I am very disappointed and frankly angry that AI is being normalized in game creation and the lack of privacy is concerning. Aswell the micro transactions that you use in game to PAY, for characters. Which for an indie developer is understandable, but for an AI Slop game where you play as a 2D pixelated knight? Please! I do not recommend anyone to play this. For an authentic fun RPG dark fantasy game, play the Dark Book.
KnightBound is the ultimate dark fantasy experience. Start of as a young squire, destined for knighthood. Explore mystic forests, kill powerful monste...
| Name | Price | Type |
|---|---|---|
| 200 Shards | $1.99 | One-time |
| The True Knight - Character Unlock | $2.99 | One-time |
| Founder's Pass | $3.99 | One-time |
| Wandering Mage - Character Unlock | $4.99 | One-time |
| 500 Shards | $4.99 | One-time |
| Bastion - Character Unlock | $5.99 | One-time |
| Double Gold Amulet | $9.99 | One-time |
| 2500 Shards | $19.99 | One-time |
| 7000 Shards | $49.99 | One-time |