Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Voila Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game will keep you coming back for more if you play with friends who like to challenge each other. Really fun game only downside is the support team is non existent and when things in game go wrong they don’t say anything or reward you for the inconvenience. Just last week we started a new event and they took it down day 1 and put it back on day 7 which didn’t allow us to complete or play the event and when I reach out they said nothing. Other then that it’s a great game
to play game…. Cash grab. Too bad too because this game has a lot of great ideas. Maybe they don’t understand that a quality game with an enjoyable experience is what makes money in the long run. Not steep fees and SLOW progression. Will check back and change my star rating if and when this game becomes more accessible and enjoyable and transparent.
This game is fully pay to play. You will not get enough upgrades to keep up with the increasing difficulty of each stage. You will not get any better items unless you progress through the stages, which you can’t do without upgrades. This game is designed to force players to pay real money to progress. It is honestly not worth it. To the developers, I am going to tell you know that people don’t like being forced to pay real money to progress in any game. If you want people to buy packs and such, make the game a game people want to play and enjoy playing. Don’t frustrate us with paywalls that prevent progress.
Humanity is on the brink. A runaway virus has turned millions into ravenous zombies, destroying everything in their path. You are the last line of def...
| Name | Price | Type |
|---|---|---|
| Package 1 | $0.99 | One-time |
| Package 2 | $1.99 | One-time |
| Package 3 | $2.99 | One-time |
| Package 4 | $3.99 | One-time |
| Package 5 | $3.99 | One-time |
| Package 6 | $4.99 | One-time |
| Package 8 | $6.99 | One-time |
| Package 10 | $8.99 | One-time |
| Package 12 | $9.99 | One-time |
| Package 18 | $14.99 | One-time |