Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Retina Studio · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I didn’t need a new reason to be on my phone, but Steve had other plans. It’s a great brain-break in my day. I like that I can choose a 5x5 board if I need a confidence boost or go up to a 12x12 if I want to throw my phone across the room.
Picked this up based on the video on the web site. It’s an amazingly simple game at its core, but also really difficult to do well at.
I love it and hate it at the same time! Which makes it a perfectly frustrating and satisfying puzzle game. No ads, no subscriptions. Just a simple $2.99 for the full version forever. Just as an iOS game should be!
The name of this game is Steve. It's a casual puzzle game. Fill the grid using the correct number of blocks. Easy to learn. Annoyingly difficult to...
| Name | Price | Type |
|---|---|---|
| Full Steve Experience | $2.99 | One-time |