Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ethan Griffin · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
make more ways to get currency and add a lottery type system like pixel gun and clean up the UI and stuff
This game is still under development I see so after a few updates you will start to notice the finished product
The game is new, and with that the lobbies are completely empty. It wouldn’t be this bad of a problem if there were other things to do outside of multiplayer but there aren’t. There isn’t any single player mode so when the lobbies are empty (which seems to be frequent), there isn’t anything to do. Another big issue I have is that the UI and controls don’t adapt to my device. Half the menu options are small and lodged into the corners of the screen where you can barely tap them. Some of them are half blocked. The “edit layout” setting helps fix some of the issues in gameplay, but most of the UI can’t be fixed like this. Maybe a screen size setting could help this, where the UI would move closer or farther from the center of the screen.
Ever imagined a world where mechanical skill and actually playing the game was what mattered? Yeah, we have too. We grew up playing pixel shooters for...
| Name | Price | Type |
|---|---|---|
| Handful of Gems | $0.99 | One-time |
| Pile of Gems | $4.99 | One-time |
| Bucket of Gems | $9.99 | One-time |
| Barrel of Gems | $19.99 | One-time |
| Chest of Gems | $49.99 | One-time |
| Vault of Gems | $99.99 | One-time |