Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nugem Studio Co., Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I managed to play this game once, then it never started again. Have done every method to get it to work, and still never make it past the starting screen. It’s a huge shame because I actually really liked it when I got to play for like an hour or so. Honestly if it started working I’d immediately bump it up to a 5 Star
I both get and don’t get idle games. Wish this was a beat em up.
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| Name | Price | Type |
|---|---|---|
| Dungeon Pack | $1.99 | One-time |
| Adventure Package | $1.99 | One-time |
| Automatic blessing Package | $3.49 | One-time |
| Remove AD | $7.49 | One-time |
| Season pass | $7.49 | One-time |
| Potential Level UP Package | $9.99 | One-time |
| Dungeon Package | $9.99 | One-time |
| Expedition package | $10.99 | One-time |
| Character Package | $27.99 | One-time |
| Diamond Castle | $59.99 | One-time |