DeadLine-

Ken Suzuki · iOS

DeadLine-

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

DeadLine- screenshot 1DeadLine- screenshot 2DeadLine- screenshot 3DeadLine- screenshot 4DeadLine- screenshot 5DeadLine- screenshot 6

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does DeadLine- Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
3.6 ★(5)

Rating Distribution

3.6
★★★★☆
5 reviews
5
20%
4
20%
3
0%
2
0%
1
60%

Top Countries

🇯🇵 JP
Reviews (1)▼
★★☆☆☆ネッシー3世9/12/2023
しょっちゅう落ちます...

機種はiPhonese3世代です。直していただけるとしょっちゅう遊びます。ゲームは面白いです。

Version History (6)▼
1.3.27/23/2026
1.3.110/13/2025
1.312/19/2023
1.28/25/2023
1.18/21/2023
1.08/14/2023
Available In (1 Countries)▼
🇯🇵 Japan
Supported Languages (1)▼
English
App Details▼

Lineを引いて相手を打ち落とせ!! ちょいとホラーな、1対1対戦型3Dボードゲーム! オンライン対戦、チャレンジモードで勝利して、 ランキングにのろう!

iOS App ID
6457203897
Content Rating
16+
Min OS
15.0
Size
191.4 MB
In-App Purchases
Yes
Publisher
Ken Suzuki